This abstract proposes we look more deeply at how mechanics in games can articulate novel kinds of sense-perception at the edges of ludic and narrative experiences, and in forms distinct from the previous scholarship more concerned with the experiential implications of virtual reality (Helsel, Meckler 1991 et al). I’m interested in games which wrestle with Haraway’s cyborg and Bogost’s Alien Phenomenology seriously and conceptually in a world where we all too often see sensory augmentation as instrumental progress.
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