Get your anoraks on (and alter their connotations) as I tell you a story about weather in games. From the earliest skybox to the first particle effects and on into the VR future, game design has increasingly recognised the importance of atmosphere. One of the key illusions of the Game is the filling of negative space with the appearance of air.
Read MoreFrom side-scrolling levels to open-world fields of play, games generate space. From their inception, games have had to deal with the problems and possibilities of virtual spaces. In both making and playing we create spaces which are seen, heard and felt - psychological, philosophical and creative. Many games provide beautiful backdrops, but how do they allow us to interact with them as landscapes, to discover, break and reshape worlds?
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