The Art and research of Dr. Merlyn Seller, Lecturer In Design and Screen Cultures, University of Edinburgh

|Game Studies Blog|

Applying theory to play - The Game Studies Musings of Merlin Seller MA Mst (PhD) Lecturer University of Edinburgh

Posts tagged Proteus
Dear Player: The Wind in The Witcher

Get your anoraks on (and alter their connotations) as I tell you a story about weather in games. From the earliest skybox to the first particle effects and on into the VR future, game design has increasingly recognised the importance of atmosphere. One of the key illusions of the Game is the filling of negative space with the appearance of air.

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Dear Player – Games as Landscape: Learning to Live in Virtual Worlds

From side-scrolling levels to open-world fields of play, games generate space. From their inception, games have had to deal with the problems and possibilities of virtual spaces. In both making and playing we create spaces which are seen, heard and felt -  psychological, philosophical and creative. Many games provide beautiful backdrops, but how do they allow us to interact with them as landscapes, to discover, break and reshape worlds?

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