The Art and research of Dr. Merlyn Seller, Lecturer In Design and Screen Cultures, University of Edinburgh

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Applying theory to play - The Game Studies Musings of Merlin Seller MA Mst (PhD) Lecturer University of Edinburgh

Posts tagged critical play
Dear Player: Confessions of a Pokémon Eater

I crave candy. It’s a hunger I share with 7yr-olds and cartoon characters. Much has been written about how this primal urge, Niantic’s Pokemon GO, is either saving or dooming a generation (and its road traffic). But we’ve had ARGs and fandoms before, why is this craze proving so provocative? 

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Dear Player: Gender and Love in 'Life is Strange' and 'Firewatch'

What does it look like to see gender done 'well'? Firewatch and Life Is Strange both subvert traditional femininities and masculinities, propose new forms of affective intimacy, and also question the position of the player and their relationship to the game in terms of flow and mastery.

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Dear Player: Mad Max and Theseus' Ship

This is the Dead Barrens of Mad Max – a world recycled, perturbed, lost and found. The player stands at the edge of a game world well aware of its limits. I turn and I jump back into the centrepiece of the game, a bricolage of scrap, pistons and oil all grinding against each other in an effort to become a car called the Magnum Opus.

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Dear Player: Everybody’s Gone to the Uncanny Valley

The lush golden haze of Yaughton is quiet, but far from peaceful. Fictional places are weird things, they make space where formerly there was none, but they can feel like they’ve always existed. The never-was is hard to erase.

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Dear Player: Death Driving Games

Heard of the ‘death drive’? Well this time it’s literal. Nought to self-destruction in 60 seconds.  A recent sub-genre has caught my eye – a species of racing/runner which blends an ironic horror with a species of racing. What do I mean by that? Racing towards the player’s own doom, this is a kind of game where victory is defeat, self-destruction is progress.

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Dear Player: Punching Paintings, Where Form Meets Function

What do videogames do? What do videogames want? This is a story about iconoclasm and blood, dystopia and freedom. To start thinking about videogames as an artistic medium, let’s begin with looking at how games comment on the art world. Let’s start with a painting...

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