I’ve torn a newspaper again. A few more mistakes like that and I may not be able to renew my trade licence, let alone afford a place to sleep. In my defence, the thing was so pixellated I couldn’t even make out the crease – but that’s Cart Life for you. What follows is a short and biased story about the changing nature of game fictions. This is an opening into the recent history of computer games and how they relate to the mode of production in late consumer capitalism and the redistribution of leisure time. Above all, it’s a story about one of the terms most often abused, by game critics: ‘realism’.
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