The Art and research of Dr. Merlyn Seller, Lecturer In Design and Screen Cultures, University of Edinburgh

|Game Studies Blog|

Applying theory to play - The Game Studies Musings of Merlin Seller MA Mst (PhD) Lecturer University of Edinburgh

Posts tagged game studies
Dear Player: Confessions of a Pokémon Eater

I crave candy. It’s a hunger I share with 7yr-olds and cartoon characters. Much has been written about how this primal urge, Niantic’s Pokemon GO, is either saving or dooming a generation (and its road traffic). But we’ve had ARGs and fandoms before, why is this craze proving so provocative? 

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Dear Player: DOOM Actually

DOOM means ‘hope’ means ‘doom’. Id’s 2016 DOOM is a game of flouting expectations: it succeeds where critics anticipated a flop; it reinterprets nostalgia without being either typically modern or old-school; it is a game with the trappings of horror but in which the demons are scared of YOU. To me, DOOM signifies ‘hope’ for a decrepit genre, and I think it paints the player as a villain in order to show us what we’ve been missing all these years.

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Dear Player: Objects to Life

The world is your human-computer-interface. I want to talk about toys, magic, fetishes and yet more toys. To collate some thoughts on the increasing diversity of gaming as an experience, this short piece focuses on new platforms. It’s about video game interfaces, the expanding range of ways we’re able to interact with, or indeed inhabit, virtual worlds.

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Dear Player: Gender and Love in 'Life is Strange' and 'Firewatch'

What does it look like to see gender done 'well'? Firewatch and Life Is Strange both subvert traditional femininities and masculinities, propose new forms of affective intimacy, and also question the position of the player and their relationship to the game in terms of flow and mastery.

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