Games and comics have much in common as media on the margins, at once ancient (as icons and tokens) and new (as VR and touchscreens). Both are complex hybrids with a deep and varied ancestry of art forms serving as their foundations, but each medium still has much to learn from the other.
Read MoreSony's recent turn indicates a dramatic shift, from re-masters so subtle that difference is actively negated to a strategy of radical corrective surgery - what does this mean for the way we receive games, and what might it indicate for the future of the past?
Read MoreI want to talk about how we might ‘excavate’ games, explore their ruins and their leftovers, and by doing so I want us to reflect on the paranoid way in which we’re learning to play.
Read MoreThe lush golden haze of Yaughton is quiet, but far from peaceful. Fictional places are weird things, they make space where formerly there was none, but they can feel like they’ve always existed. The never-was is hard to erase.
Read MoreSome say this is a player’s end-of-days in which our nostalgia-drenched and risk-averse media culture recycles old games to justify new machines. Maybe they’re right. Okay, maybe they’re ‘me’, but the ‘flowering’ of remasters in recent years has drawn a lot of comment, apocalyptic …and even utopian.
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